![]() For humans, this includes the clothing, gear, and inventory that they already have.īaby or juvenile animals have a reduced carrying capacity. The carrying capacity of humans and pack animals in a caravan is separate from their Carrying Capacity for hauling, and is given by their Body Size multiplied by 35. Only items located in your Stockpiles or Home Area are shown while initially packing when reforming the caravan you can select any item on the map. Mechanoids will always add their carrying capacity to the caravan's, regardless of whether their overseer is in the caravan. Mechanoids inside a caravan without their overseer Mechanitor cannot be commanded to do anything when drafted as there is no signal for them to move or command to move towards, but can still be brought over as a caravan as long as the Mechanitor in question still has enough bandwidth to maintain their control in anywhere. ![]() The caravan will take the name of the best negotiator in the caravan (highest social skill.) Once your caravan is traveling, though, colonists can carry incapacitated humans and animals, at a reduced speed. Incapacitated pawns cannot be chosen to join the initial caravan.
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